/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.configs.administration;

import com.aionemu.commons.configuration.Property;

/**
 * @author vlog
 *         TEMPORARY fix
 */
public class CommandsConfig {

    @Property(key = "adddrop", defaultValue = "3")
    public static int ADDDROP;
    @Property(key = "addexp", defaultValue = "3")
    public static int ADDEXP;
    @Property(key = "addset", defaultValue = "3")
    public static int ADDSET;
    @Property(key = "addskill", defaultValue = "3")
    public static int ADDSKILL;
    @Property(key = "addtitle", defaultValue = "3")
    public static int ADDTITLE;
    @Property(key = "admin", defaultValue = "3")
    public static int ADMIN;
    @Property(key = "ai2", defaultValue = "3")
    public static int AI2;
    @Property(key = "announce", defaultValue = "3")
    public static int ANNONCE;
    @Property(key = "announcements", defaultValue = "3")
    public static int ANNONCEMENTS;
    @Property(key = "announcefaction", defaultValue = "3")
    public static int ANNONCEFACTION;
    @Property(key = "appearance", defaultValue = "3")
    public static int APPEARANCE;
    @Property(key = "ban", defaultValue = "3")
    public static int BAN;
    @Property(key = "banchar", defaultValue = "3")
    public static int BANCHAR;
    @Property(key = "banip", defaultValue = "3")
    public static int BANIP;
    @Property(key = "banmac", defaultValue = "3")
    public static int BANMAC;
    @Property(key = "bk", defaultValue = "3")
    public static int BK;
    @Property(key = "configure", defaultValue = "3")
    public static int CONFIGURE;
    @Property(key = "cooldown", defaultValue = "3")
    public static int COOLDOWN;
    @Property(key = "damage", defaultValue = "3")
    public static int DAMAGE;
    @Property(key = "delete", defaultValue = "3")
    public static int DELETE;
    @Property(key = "delskill", defaultValue = "3")
    public static int DELSKILL;
    @Property(key = "dispel", defaultValue = "3")
    public static int DISPELL;
    @Property(key = "dropinfo", defaultValue = "3")
    public static int DROPINFO;
    @Property(key = "dye", defaultValue = "3")
    public static int DYE;
    @Property(key = "enemy", defaultValue = "3")
    public static int ENEMY;
    @Property(key = "equip", defaultValue = "3")
    public static int EQUIP;
    @Property(key = "fixh", defaultValue = "3")
	public static int FIXH;
	@Property(key = "fixpath", defaultValue = "3")
	public static int FIXPATH;
	@Property(key = "fixz", defaultValue = "3")
	public static int FIXZ;
    @Property(key = "fsc", defaultValue = "3")
    public static int FSC;
    @Property(key = "gag", defaultValue = "3")
    public static int GAG;
    @Property(key = "gameshop", defaultValue = "3")
    public static int GAMESHOP;
    @Property(key = "givemissingskills", defaultValue = "3")
    public static int GIVEMISSINGSKILLS;
    @Property(key = "gmlist", defaultValue = "3")
    public static int GMLIST;
    @Property(key = "grouptome", defaultValue = "3")
    public static int GROUPTOME;
    @Property(key = "heal", defaultValue = "3")
    public static int HEAL;
    @Property(key = "html", defaultValue = "3")
    public static int HTML;
    @Property(key = "info", defaultValue = "3")
    public static int INFO;
    @Property(key = "invul", defaultValue = "3")
    public static int INVUL;
    @Property(key = "kick", defaultValue = "3")
    public static int KICK;
    @Property(key = "kill", defaultValue = "3")
    public static int KILL;
    @Property(key = "kinah", defaultValue = "3")
    public static int KINAH;
    @Property(key = "legion", defaultValue = "3")
    public static int LEGION;
    @Property(key = "map", defaultValue = "3")
    public static int MAP;
    @Property(key = "marrydel", defaultValue = "3")
    public static int MARRYDEL;
    @Property(key = "morph", defaultValue = "3")
    public static int MORPH;
    @Property(key = "motion", defaultValue = "3")
    public static int MOTION;
    @Property(key = "moveto", defaultValue = "3")
    public static int MOVETO;
    @Property(key = "moveplayertoplayer", defaultValue = "3")
    public static int MOVEPLAYERTOPLAYER;
    @Property(key = "movetome", defaultValue = "3")
    public static int MOVETOME;
    @Property(key = "movetomeall", defaultValue = "3")
    public static int MOVETOMEALL;
    @Property(key = "movetonpc", defaultValue = "3")
    public static int MOVETONPC;
    @Property(key = "movetoobject", defaultValue = "3")
    public static int MOVETOOBJECT;
    @Property(key = "movetoplayer", defaultValue = "3")
    public static int MOVETOPLAYER;
    @Property(key = "movie", defaultValue = "3")
    public static int MOVIE;
    @Property(key = "neutral", defaultValue = "3")
    public static int NEUTRAL;
    @Property(key = "notice", defaultValue = "3")
    public static int NOTICE;
    @Property(key = "npcskill", defaultValue = "3")
    public static int NPCSKILL;
    @Property(key = "passkeyreset", defaultValue = "3")
    public static int PASSKEYRESET;
    @Property(key = "petition", defaultValue = "3")
    public static int PETITION;
    @Property(key = "playerinfo", defaultValue = "3")
    public static int PLAYERINFO;
    @Property(key = "powerup", defaultValue = "3")
    public static int POWERUP;
    @Property(key = "promote", defaultValue = "3")
    public static int PROMOTE;
    @Property(key = "quest", defaultValue = "3")
    public static int QUEST;
    @Property(key = "raw", defaultValue = "3")
    public static int RAW;
    @Property(key = "reload", defaultValue = "3")
    public static int RELOAD;
    @Property(key = "reload_spawn", defaultValue = "3")
    public static int RELOADSPAWN;
    @Property(key = "remove", defaultValue = "3")
    public static int REMOVE;
    @Property(key = "rename", defaultValue = "3")
    public static int RENAME;
    @Property(key = "revoke", defaultValue = "3")
    public static int REVOKE;
    @Property(key = "ring", defaultValue = "3")
    public static int RING;
    @Property(key = "rprison", defaultValue = "3")
    public static int RPRISON;
    @Property(key = "say", defaultValue = "3")
    public static int SAY;
    @Property(key = "see", defaultValue = "3")
    public static int SEE;
    @Property(key = "send", defaultValue = "3")
    public static int SEND;
    @Property(key = "set", defaultValue = "3")
    public static int SET;
    @Property(key = "setrace", defaultValue = "3")
    public static int SETRACE;
    @Property(key = "siege", defaultValue = "3")
    public static int SIEGE;
    @Property(key = "spawn", defaultValue = "3")
    public static int SPAWN;
    @Property(key = "state", defaultValue = "3")
    public static int STATE;
    @Property(key = "sprison", defaultValue = "3")
    public static int SPRISON;
    @Property(key = "sys", defaultValue = "3")
    public static int SYS;
    @Property(key = "sysmail", defaultValue = "3")
    public static int SYSMAIL;
    @Property(key = "teleportation", defaultValue = "3")
    public static int TELEPORTATION;
    @Property(key = "time", defaultValue = "3")
    public static int TIME;
    @Property(key = "unban", defaultValue = "3")
    public static int UNBAN;
    @Property(key = "unbanchar", defaultValue = "3")
    public static int UNBANCHAR;
    @Property(key = "unbanip", defaultValue = "3")
    public static int UNBANIP;
    @Property(key = "ungag", defaultValue = "3")
    public static int UNGAG;
    @Property(key = "unstuck", defaultValue = "3")
    public static int UNSTUCK;
    @Property(key = "useskill", defaultValue = "3")
    public static int USESKILL;
    @Property(key = "warp", defaultValue = "3")
    public static int WARP;
    @Property(key = "wc", defaultValue = "3")
    public static int WC;
    @Property(key = "weather", defaultValue = "3")
    public static int WEATHER;
    @Property(key = "whisper", defaultValue = "3")
    public static int WHISPER;
    @Property(key = "zone", defaultValue = "3")
    public static int ZONE;
    @Property(key = "channel", defaultValue = "3")
    public static int CHANNEL;
    @Property(key = "stoken", defaultValue = "5")
    public static int STOKEN;
    // Retail like admin commands
    @Property(key = "attrbonus", defaultValue = "3")
    public static int ATTRBONUS;
    @Property(key = "teleportto", defaultValue = "3")
    public static int TELEPORTTO;
    @Property(key = "clearusercoolt", defaultValue = "3")
    public static int CLEARUSERCOOLTIME;
    @Property(key = "itemcooltime", defaultValue = "3")
    public static int ITEMCOOLTIME;
    @Property(key = "invisible", defaultValue = "3")
    public static int INVISIBLE;
    @Property(key = "visible", defaultValue = "3")
    public static int VISIBLE;
    @Property(key = "resurrect", defaultValue = "3")
    public static int RESURRECT;
    @Property(key = "set_vitalpoint", defaultValue = "3")
    public static int SET_VITALPOINT;
    @Property(key = "set_makeup_bonus", defaultValue = "3")
    public static int SET_MAKEUP_BONUS;
    @Property(key = "remove_skill_delay_all", defaultValue = "3")
    public static int REMOVE_SKILL_DELAY_ALL;
    @Property(key = "wish", defaultValue = "3")
    public static int WISH;
    @Property(key = "levelup", defaultValue = "3")
    public static int LEVELUP;
    @Property(key = "leveldown", defaultValue = "3")
    public static int LEVELDOWN;
    //
    // Player related
    @Property(key = "faction", defaultValue = "0")
    public static int FACTION;
    @Property(key = "mcheck", defaultValue = "0")
    public static int MCHECK;
    @Property(key = "noexp", defaultValue = "0")
    public static int NOEXP;
    @Property(key = "questauto", defaultValue = "0")
    public static int QUESTAUTO;
    @Property(key = "toll", defaultValue = "0")
    public static int TOLL;
}
